Medical Tricorder

MEDICAL TRICORDER, Starfleet, 24th Century
The medical tricorder is a marvel of modern technology, and no sickbay, nor any doctor on an Away Mission, is without one. A 24th Century medical tricorder is essentially a regular issue science tricorder, with a specialized medical peripheral attached to the top. This medical peripheral has additional 86 detailed scanners built in, as well as a vast medical library for analyzing humanoids as well as non-humanoid life, and diagnosing ailments in seconds. The MP (medical peripheral) measures 8.5cm x 3.0cm x 3.0 cm, and has a total operational time of 18 hours. Inside a cavity of the MP is a small, detailed high-resolution scanner that supplements the basic sensors built into the MP and the tricorder itself; this high-res hand-held scanner is capable of performing detailed DNA and RNA scans in the field.

The medical tricorder can be slipped into a niche in a medical kit case, or, worn separately on a belt. A modern sickbay on any starship or starbase has several of these tricorders available, on trays or in the supply closet, so there is no excuse for a new, raw ensign to hand the doctor a regular tricorder without its MP, as Ensign Kim once did on USS Voyager.

Last Unicorn Games Stats: the bonus granted by using a medical tricorder depends upon the doctor character’s skill in using one; i.e., Personal Equipment (Medical Tricorder) X, Y.  Usually, the doctor has a specific skill in using the tricorder, in which case the “Y” is added to the player’s roll; if for some reason the doctor character was created without specific knowledge of using a medical tricorder, then his general knowledge of using personal equipment, represented by “X” is instead added to the dice roll. (There usually is no logical reason for this, however; any Starfleet doctor character’s first choice for “Personal Equipment” is usually a medical tricorder.)