Antimatter Torpedo

Antimatter Torpedoes were weapons utilized by Starfleet in the 26th century. They were very powerful but had a contained yield, thereby allowing a regulated but non-prohibited use.

Design
Antimatter Torpedoes originated from a reconfigured Photon torpedo. The segment of the torpedo which contained the photonic charge would be replaced with an antimatter pod, which was connected to a integrated proximity detector. On the exterior, 5 electromagnetic field generators (Dorsal, Ventral, Port, Starboard and Stern) would be launched prior to the impact to contain the 34 isoton yield, the Front generator wasn't present so the side of the torpedo impacting wasn't electromagnetically concealed. To cross back to the proximity detector, once 10-20 meters from the target, the Electromagnetic fields surrounding the antimatter pod goes down, allowing for antimatter reactions to take place, destabilizing the torpedo, the electromagnetic field generators were launched before they could be destabilized.

Effect
Antimatter torpedoes had very strong effects on their impact zones, destabilized said impact zones of the molecular level. A runabout alone could be decimated by 1 hit of an antimatter torpedo. A standard Federation starship of over 300 meters would be decimated in 2 hits maximum.

Destabilization/Failure
In the case that while being fired, in bay, or after striking it's target the ignition sequence fails, a individual devices totally separated from the torpedo around it is left active and can be detonated causing the torpedo to explode no matter. In the case containment shuts down whilst being fired or in bay (Detonating after impact is settled above), a containment field with a level of 8, 9 or 10 will be placed around the whole area of the torpedo, preventing a chain reaction among the torpedoes in the torpedo bay, and most likely obliteration of the ship.