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Pathfinder-class
Pathfinder1

Type:

Advanced Exploratory / Tactical cruiser

Career

Launched:

2377

Dimensions

Length:

980m

Beam:

492m

Draft:

188m

Specifications

Decks:

52

Complement:

1600

Speed:

Warp 9.98

Armament:

1 Quantum
5 Photon Torpedo launchers
12 Type XII Phaser Arrays

Defenses:

Modulating Shield, Ablative armor, MVAM

PathfinderMSD
 

The Pathfinder-class (later Pathfinder I-class) was a type of starship in service to Starfleet in the late 24th century.

Construction[]

The Pathfinder-class Starship had its origins in the early 2360s shortly after the Galaxy-class starship began their successful run in to the Fleet as a deep-space explorer. It was felt that Starfleet needed to diversify the fleet with command ships capable of multi-mission design specifications to cover the three primary duties of the Starfleet charter - exploration, defense, and diplomacy. Admiral Victor Murdock took up the gauntlet and began the process of designing a new starship class capable of meeting these requirements. While the project development peaked and waned over the next few years - usually at the whim of Starfleet Command - it was not until 2368 that the modern Pathfinder-class design was developed. In light of the events at Wolf 359 against the Borg, the design principles of the Pathfinder-class leaned more to defensive and offensive capabilities. The design of the current Battlecruiser contributed to other contemporary starship designs - Akira, Steamrunner, Saber, Sovereign - which were being designed and built at the same time.

The following year, following confirmed approvals from Starfleet Command and the Starfleet Corps of Engineers, the Pathfinder-class Development Project. Continuing until 2373 the ship was not ready for the next encounter Starfleet had with the Borg, but the first superstructure was built in the following year. By 2375 the prototype was completed, USS Pathfinder, which began her shakedown cruiser shortly thereafter. In 2377 a new class of ship entered service, the Pathfinder-class was designed as the ultimate in front-line explorers. The vessel was initially named USS Pathfinder, but recommissioned USS Miranda-B in honor of the previous vessel to bear the name, at the request of Fleet Admiral Victor Murdock.

The Pathfinder-class merges the catamaran hull design of the Akira-class with the maneuverability (both physically and mission-wise) of the {class|Sovereign}}. The ship also was constructed as a response to the Klingons Negh'Var-class Warships, the Romulans D'Deridex-class Warbird, and the Dominion's Battleship-class Heavy Cruisers. The ship featured a brand new torpedo turret as it's primary weapon and the type-XIV Phaser arrays, (known as Sovereign-Type) as well as two Type XV (commonly known as Defiant-Type) phased pulse emitters.

The USS Miranda-B is one of the few Starfleet vessels which has enough firepower for any combat role, but also carries the full capabilities of an exploratory Starship. The Miranda is designed to go for extensive periods on deep-space exploratory duties. The ships carry an extremely heavy torpedo armament of 7 torpedo launchers. Four of these are mounted in the large roll bar pod, two forward and two back; the one is located on the underside of the saucer section, two of which face directly out to port and starboard: an unique feature in a Starfleet vessel, shared only with the Akira and Wazikashi classes.

Pathfinder2

A Pathfinder-class Starship

Another special feature of the Pathfinder-class is the hangar bay arrangements. There is one large shuttle bay in the saucer section, running the width of the ship with bay doors on both sides. These allow large numbers of launch and landing operations to be handled simultaneously. During peacetime this allows the Miranda-B to evacuate large numbers of small survey craft, or ferry evacuees on board at a high rate. During time of war, the ship can serve as fighter carriers; in this role they can carry up to thirty-six attack fighters, although a load of six fighters and a dozen utility craft is Starfleets current Standardization of the Pathfinder-class. The USS Miranda-B entered service in 2377 and was assigned to units on the outer Federation territories, performing patrol and presence missions as well as the normal mapping and exploration duties which any Starfleet vessel is expected to handle. The ship also features and MVAM – Multi-Vector Assault Mode, a design feature shared by the Prometheus-class Starship. However, at this time, the components to make the Secondary and Tertiary hulls completely self-sufficient are not installed, in the rush to get the Pathfinder-class prototype commissioned. The MVAM capabilities are negated with the upgrade to Pathfinder MkII.

Technology[]

Pathfinderdesignspecs

With the destruction of the Borg cube in 2366, Starfleet stepped up several new ship designs to combat the new threat. One of the designs to benefit was that of the Pathfinder. The Pathfinder design developed and evolved rapidly, an one point being the proposal for the Prometheus-class. Instead, Starfleet decided to go with the smaller MVAM capable proposal, and the Pathfinder design was commissioned as a separate class. New weapons, shields, computers, and other systems continued to develop rapidly. The design was modified constantly to incorporate all the new technology. As a result the prototype emerged from the dry dock as Starfleet's most sophisticated and comprehensively armed vessel.

The vessel is equipped with a new variant of the Type XIV Phaser array, formerly known as the 'Type X+' for security reasons, which equips the Federation's most powerful Starbases, deep space facilities. The Type XIV has a raw beam power output some 60% more powerful than the Type X arrays installed on the Standard Galaxy-class. In addition the Type XIV has a shorter recharge time and can fire a longer sustained burst, giving each bank a combat effectiveness 79.4% greater than a type ten array. All told, the Pathfinder has an overall 54.6% increase in Phaser capability over the Galaxy-class.

Pathfinder3

The shield system of the Pathfinder-class is similarly one of the most powerful of any Starfleet ship; the design was modified just prior to installation in order to increase effectiveness against both high energy tractor beams and phased polaron particles, measures clearly aimed at the Borg and Dominion respectively. Under normal operation the shield modulation frequencies are under the control of the ships computer system, which continually evaluates incoming weapons fire and automatically re-modulates the shields to give the most effective possible defense. It is thought that this system will also enable the shield system to prevent beam-through by Borg transporter technology.

The Warp engines of the Miranda and the Nautlius are of a new design which eliminates subspace distortion effects inherent to standard warp drives, a feature now becoming common on most Starfleet ships. The Pathfinder-class is currently one of the fastest vessel in Starfleet, with a maximum cruise speed of Warp 9.85 and a top speed of Warp 9.94 for up to twelve hours.

The very high cruise speed is intended to allow the ship to deploy as rapidly as possible to potential trouble spots. Her Impulse drive system is the most sophisticated model in production, giving the Pathfinder-class a maneuverability equal to that of a vessel one half its size.

After a major refitting in early 2378, the MVAM features of the Miranda were fully enabled, at approximately the same time as the Miranda's sister ships, Pathfinder and Stargazer, neared completion.

Deck Layout[]

Deck No Ship Locations
D Maintenance Access, Torpedo storage, Main Torpedo Room, Nacelle Rooms Level Two
C Primary Sensor control, Observation Lounge, Nacelle Rooms Level One
B Docking Ports, Docking Connections, Umbilical Support, Starship Interlink Systems, Primary Hull Deflector Array
A Primary Sensor control, Docking Port for Saber-class Starship
1 Main Bridge, Commanding Officers Ready Room, Conference Room 1 (Observation Lounge), Escape Pods
2 Executive Officer's Office, Second Officer's Office, Third Officer's Office, Conference Rooms 2 and 3, Senior Officer Quarters, Escape Pods, Senior Officers Lounge
3 Emergency Repair and Response Team, Crew Lounge, Break Room, Science Labs 1 and 2, Residential Apartments (Officers with Families) - Including Commanding Officers Quarters, Escape Pods, Holodecks
4 Emergency Repair and Response Team, Conference Rooms 4, 5 and 6, Break Rooms, VIP Apartments, Guest Quarters, Weapons Lockers, Escape Pods, Holodecks, Crew Lounges
5 Junior Officers Quarters, Science Labs 3 and 4, Weapons Lockers, Conference Room 7, Astrometrics Lab, Holodecks, Crew Lounges
6 Junior Officers Quarters, Weapons Lockers, Science Labs 5 and 6, Stellar Cartography, Escape Pods, Holodecks, Break Rooms, Transporter Rooms 1, 2 and 3
7 Junior Officers Quarters, Weapons Lockers, Conference Room 8 (For use during Diplomatic Negotiations), Navigational Computer Core, Chief Flight Controllers Office, Holodecks
8 Operations Centre, Operations Managers Office, Ships Library, Weapons Lockers, Transporter Rooms 4, 5, and 6,
9 Emergency Repair and Response Team, Docking Ports, Docking Connections, Umbilical Support, Crew Lounges
10 Science Labs, Planetary Analysis Labs, Language Algorithm Labs, Sensor Monitoring Station, Sensor Subsystems, Sensor Arrays, Conference Room 9
11 Emergency Repair and Response Team, Medical Complex Deck One: - Medical Laboratories, Recovery Wards, Pediatrics, Cetacean Lab, Morgue, Counselling Offices, Chief Counsellors Office,
12 Medical Complex Deck Two: - Main Sickbay, Chief Medical Officer's Office, Recovery Wards, Isolation Ward, Surgical Suite, Medical Laboratories
13 Main Computer Core, Weapons Lockers, Emergency Repair and Response Team, Break Rooms, Transporter Rooms 7 and 8, Tractor Beam Control
14 Main Computer Core, Enlisted Barracks, NCO Quarters
15 Weapons Lockers, Emergency Repair and Response Team, Civilian Apartments, Enlisted Barracks, NCO Quarters, Crew Lounges
16 Civilian Apartments, Hairdressers, Arboretum, Zoo, Restaurants, Chapel, Main Cantina Level Two, Holodecks, Enlisted Barracks, NCO Quarters, Volleyball courts
17 Civilian Apartments, Barber Shop, Civilian Stores (Variety of Shops run by some of the Civilians living on board), Restaurants, Main Cantina Level One, Holodecks, Enlisted Barracks, NCO Quarters, Springball courts
18 Impulse Engines, Main Impulse Engineering Level Two, Emergency Repair and Response Team
19 Impulse Engines, Main Impulse Engineering Level One, Weapons Lockers, Break Rooms
20 Waste Extraction, Emergency Repair and Response Team, Enlisted Barracks
21 Main Shuttlebay, Shuttlebay Control, NCO Quarters - Including CMC Quarters, Command Master Chiefs Office, Enlisted Barracks, Holodecks, SIF Subsystems
22 Enlisted Barracks, NCO Quarters, Main Shuttlebay Maintenance Area, Break Rooms
23 Weapons Lockers, Holodeck 12 (for Security and Hazard Team purposes only), Hazard Team Situation Room, Hazard Team Officers Quarters - Including Team Leader's and Executive Officer's Quarters, Hazard Team Enlisted Personnel Barracks, Hazard Team Transporter Room 1
24 Hazard Team Equipment Storage Area, Conference Room 10 (For Hazard Team Briefings), Hazard Team Leader Office, Hazard Team Exec Office, Master Sergeant Major's Office, Waste Extraction, Hazard Team Transporter Room 2
25 Weapons Lockers, Docking Ports, Docking Connections, Umbilical Support, Secondary Computer Core, Unassigned Rooms
26 Main Gymnasium Level Two, Swimming Pool, Holodecks, Unassigned Rooms
27 Main Gymnasium Level One, Holodecks, Spa, Unassigned Rooms
28 Waste Extraction, Life Support Systems, Environmental Control Monitoring Systems,
29 Emergency Repair and Response Team
30 Weapons Lockers, Cargo Bays, Cargo Transporters, SIF Subsystems
31 Cargo Bays, Cargo Transporters, Unassigned Rooms
32 Shuttlebay 2, Cargo Bays, Cargo Transporters
33 Shuttlebay 2 Maintenance Area, Emergency Repair and Response Team
34 Weapons Lockers, Cargo Bays, Cargo Transporters, Waste Extraction, Break Rooms
35 Cargo Bays, Cargo Transporters
36 Cargo Bays, Cargo Transporters, Deuterium Storage Cells, Waste Extraction
37 Matter Storage Pods, Deuterium Storage Cells, Emergency Repair and Response Team, Escape Pods, Auxiliary Computer Core, Warp Drive Reaction Core Injectors,
38 Deuterium Storage Cells, Weapons Lockers, Engineering Support, Cargo Bays (Engineering Use Only)
39 Deflector Control, Navigational Deflector, Main Engineering Level Three, Cargo Bays, Cargo Transporters, Break Rooms, SIF Subsystems
40 Main Engineering Level Two, Engineering Support Labs, Break Rooms
41 Main Engineering Level One, Chief Engineers Office, Engineering Support Labs, Auxiliary Bridge, Break Rooms
42 Cargo Bays, Cargo Transporters, Antimatter Storage Bays, Waste Extraction, Storage Areas (valuables etc)
43 Antimatter Storage Bays, Escape Pods, SIF Subsystems
44 Antimatter Injection Reactors, Antimatter Storage Bays
45 Waste Extraction, Escape Pods, Life Support Systems, Environmental Control Monitoring Systems
46 Cargo Bays, Cargo Transporters, Life Support Systems, Environmental Control Monitoring Systems,
47 Weapons Lockers, Docking Ports, Docking Connections, Umbilical Support,
48 Weapons Lockers, Cargo Bays, Cargo Transporters, Waste Extraction, Storage Areas (valuables etc)
49 Emergency Repair and Response Team, Cargo Bays, Cargo Transporters, Industrial Replicators, Waste Extraction
50 Squadron Flight Deck, Squadron Leader Office, Squadron Exec Office, Escape Pods, Tractor Beam Control, Squadron Officers Quarters - Including Squadron Leader
51 Fighter Maintenance Areas, Squadron Equipment Storage Area, Squadron Master Tech Sergeant's Office, Escape Pods, Tractor Beam Emitter, Squadron Enlisted Barracks
52 Emergency Repair and Response Team, Security Complex:- Main Security/Tactical Office, Brig, Armoury, Chief of Security/ Tacticals Office, Security Training Facilities, Weapons Lockers, Weapons Storage, Waste Extraction, Break Rooms, Escape Pods
53 Cargo Processing Centre, Cargo Operations, Cargo Bays, Cargo Transporters, Waste Management, Industrial Replicators, Storage Areas (valuables etc), Escape Pods, Docking Ports, Docking Connections, Umbilical Support, Tractor Beam Control,
54-60 (Only the Nautilus) Transwarp Coil (from a sphere), Borg Free Community, Experimental Quadrant Extensive Sensors, Future Vulcan Database,Science Lab, Extensive Upgraded Holodeck, Omega Particle Cargo

Pathfinder Class Mark II[]

In 2381, the Pathfinder-class Mark II program began the process of upgrading all existing Pathfinder-class Starships to these new Specifications. The Miranda was the first Starship to receive these upgrades, followed by the Exploration and the Rodan.

The Starship Freedom is the only Pathfinder Mark II to be built from scratch, and was Recommissioned as the USS Resolution-A, after the USS Resolution was deemed to be too heavily damaged to be a viable candidate for refitting to the Galaxy-class Mark III.

Pathfinder Class Mark VI[]

In 2586, a new idea flourished within the shipyards of Jupiter about a new Pathfinder Class. The shipyards sent a draft of the prototype to starfleet command. Five months later the first prototype was launched named the USS Nautilus. After two months of exploring the ship was sent back in time to right after USS Voyager disappeared and agreed to help starfleet locate the Voyager.

External Links[]

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